The Funnypigs game rules (Level 1, Level 2, Level 3, Level 4, Level 5)

IN THE BEGINNING...

  1. FAQ & configuration requirements
  2. Funnypigs? What's that all about?
  3. How to become the proud owner of a pig - registration
  4. Where do I start?

ALL LEVELS

  1. Strikes
  2. Weather conditions and weather forecast
  3. The barn
  4. Bonuses, what is their use?
  5. Events, taxes and grants
  6. The market
  7. The Keko, Funnypigs' currency
  8. My account details
  9. How to get to the next level
  10. How to bring back to life a dead pig/sow/litter
  11. The Alley, the dealer and the attacks (weevils, crows, corn borers, rats, health and safety inspections, wild boars)
  12. Taxes: all you need to know
  13. The Town Caretaker - going on holidays without letting your pig die
  14. Farmer ranking system and points
  15. Monitoring your farmer friends
  16. The Café and the Forum
  17. Funnypigs' internal e-mail service: Funny-Mail
  18. Manure
  19. The wolf
  20. The top 10 farmers & the top 10 profits
  21. The warehouse
  22. The wild boar
  23. Funnypigs' manufacturing workshops

    65. Funnypigs' manufacturing workshops Farmers at all levels can manufacture numerous products and then sell them on the Funnypigs Market.
    In order to do so, you must first buy a workshop by clicking on the "Workshops" button in the browsing tab at top of the screen.
    Then you must choose from a large number of workshops the one that appeals the most to you, buy it and finally give it a name.

    Once you have your workshop, you can start manufacturing products that you will later sell on the Farmers' Market.
    Workshops are liable to a tax on capital which amounts to 1.5% of the purchase price.

    Becoming a workshop owner means great power, but with great power comes great responsibility... Indeed every time you manufacture and sell a product on the Farmers' Market, the equivalent on the Official Market is withdrawn.

    Production
    (In order to view and operate properly your workshop, an up-to-date version of Flash Player - 9 or higher - must be installed on your browser.)
    Click on "Go to workshop".
    Buying the raw material you need is simple: click on "Raw material". Check out what the going rate is, as it varies constantly. You might want to wait a bit longer to buy your raw material in order to get the lowest price possible. When you're happy with the purchase price, simply click on "Start" to start production.

    Depending on the product you decide to manufacture, the production process will take more or less time. For instance, it takes less time to make vitamin boxes than harvesters. We advise you to wait for the whole process to end (that's when the quantity of raw material is at zero) before putting your products up for sale. You will then be able to choose the most appropriate selling price for your products.

    At the bottom of the workshop page, a table allows you to see the financial health of your workshop at a glance. It's a summary of your takings and expenses, your turnover and the total amount of products you've manufactured since you started. This table is automatically refreshed every 10 seconds or so.

    The energy cost
    To operate, your workshop needs power and resources and this has a cost. Under the energy cost category fall:
    - the power used up by your machines;
    - your employees' wages;
    - the wear and tear and maintenance cost of your machines.

    You start using energy as soon as you start production. The energy cost is updated in the expenses category on a regular basis during the production process.

    The potential turnover you could make - your profit - is updated in real time and calculated according to the going rate and the quantity of products you're manufacturing.

    Product rate
    The product rate varies roughly every 5 seconds. As you put your products for sale on the Market (by clicking on "Go to Market"), the selling price is determined by the going rate. It's not up to you to decide randomly on the selling price.
    WARNING: From the moment you click on "Go to Market", the number of products manufactured, the costs incurred (energy consumed and raw material used) will be saved. So in that respect, the button "Go to Market" can also serve as a saving tool.

    Selling on the Market
    Once you've manufactured one or several products, you can click on "Go to Market". They will automatically be put up for sale on the Farmers' Market.
    To view all the products that you're selling, simply click on "Products for sale".
    A summary table will show them to you together with the following information:
    - the date on which they were put on the Market;
    - their unit price;
    - their total price;
    - the amount of products up for sale;
    - the minimum and maximum prices recorded on the Market;
    - their sale status;
    - the modified price (which has to be lower than the original selling price).

    The products you manufacture never go off and their selling period never expires. Only those products that haven't been sold get listed in the table. You can not increase the selling price of a product once it's on the Market, but you can lower it.

    Selling your workshop
    You can sell your workshop but you may only do so a month after having bought it i.e. one month from the buying date.
    The selling price is determined automatically according to the state of your workshop. A month after the buying date, the button "Sell workshop" becomes active. The highest your turnover, the highest the offered price. If you are in deficit, you are likely to lose Kekos i.e. the offered price will probably not matched the initial investment.

    Close

LEVEL 1

  1. How to care for your pig
  2. Funnypigs V2
  3. The field at Level 1

LEVEL 2

  1. How to care for your pig
  2. Funnypigs V2
  3. Machinery (Level 2, 3, 4 and 5)
  4. The fields at Level 2
  5. The farmers' cooperative

LEVEL 3

  1. General remarks on Level 3
  2. Farmers' assignments, selling pigs from your farm & getting to Level 4
  3. Silos
  4. Fortified food: weight and fat gain. Producing your own fortified food
  5. Sows - different breeds and specific characteristics
  6. Breeding boar semen - different breeds and specific characteristics
  7. Inseminating a sow and interbreeding
  8. Litters of piglets
  9. Filling troughs, cleaning and caring for litters
  10. The different types of slurry pits
  11. The fields at Level 3 and 4
  12. Machinery (Level 2, 3, 4 and 5)
  13. Vitamin boxes and vet boxes
  14. Funnypigs Electricity Board (FEB), wind turbines and batteries
  15. The farmers' cooperative

LEVEL 4

  1. General remarks on Level 4
  2. Assembly instructions
  3. Machines and parts. Breakdowns
  4. Producing carcasses, lard and blood sausage
  5. Buying pigs at the Official Market
  6. Selling half-carcasses, lard and blood sausage
  7. Funnypigs Electricity Board (FEB), wind turbines and batteries
  8. The farmers' cooperative

  9. All the other Level 4 characteristics are identical to those at Level 3.

LEVEL 5

  1. General remarks on Level 5
  2. Boar breeders
  3. Growers
  4. Funnypigs Electricity Board (FEB), wind turbines and batteries
  5. The farmers' cooperative

MISCELLANEOUS

  1. The Funnypigs Gazette
  2. Excluding a farmer & deleting an account
  3. Why are there advertisements on Funnypigs?
  4. Funnypigs' Charter (terms and conditions)

Back