The Funnypigs game rules (Level 1, Level 2, Level 3, Level 4, Level 5)

IN THE BEGINNING...

  1. FAQ & configuration requirements
  2. Funnypigs? What's that all about?
  3. How to become the proud owner of a pig - registration
  4. Where do I start?

ALL LEVELS

  1. Strikes
  2. Weather conditions and weather forecast
  3. The barn
  4. Bonuses, what is their use?
  5. Events, taxes and grants
  6. The market
  7. The Keko, Funnypigs' currency
  8. My account details
  9. How to get to the next level
  10. How to bring back to life a dead pig/sow/litter
  11. The Alley, the dealer and the attacks (weevils, crows, corn borers, rats, health and safety inspections, wild boars)
  12. Taxes: all you need to know
  13. The Town Caretaker - going on holidays without letting your pig die
  14. Farmer ranking system and points
  15. Monitoring your farmer friends
  16. The Café and the Forum
  17. Funnypigs' internal e-mail service: Funny-Mail
  18. Manure
  19. The wolf
  20. The top 10 farmers & the top 10 profits
  21. The warehouse
  22. The wild boar
  23. Funnypigs' manufacturing workshops

LEVEL 1

  1. How to care for your pig
  2. Funnypigs V2
  3. The field at Level 1

LEVEL 2

  1. How to care for your pig
  2. Funnypigs V2
  3. Machinery (Level 2, 3, 4 and 5)
  4. The fields at Level 2
  5. The farmers' cooperative

LEVEL 3

  1. General remarks on Level 3
  2. Farmers' assignments, selling pigs from your farm & getting to Level 4
  3. Silos
  4. Fortified food: weight and fat gain. Producing your own fortified food
  5. Sows - different breeds and specific characteristics
  6. Breeding boar semen - different breeds and specific characteristics
  7. Inseminating a sow and interbreeding
  8. Litters of piglets
  9. Filling troughs, cleaning and caring for litters
  10. The different types of slurry pits
  11. The fields at Level 3 and 4
  12. Machinery (Level 2, 3, 4 and 5)
  13. Vitamin boxes and vet boxes
  14. Funnypigs Electricity Board (FEB), wind turbines and batteries
  15. The farmers' cooperative

LEVEL 4

  1. General remarks on Level 4
  2. Assembly instructions
  3. Machines and parts. Breakdowns
  4. Producing carcasses, lard and blood sausage

    52. Producing carcasses, lard and blood sausage - Producing carcasses, lard and blood sausage

    Depending on your assignment, you'll need to produce half-carcasses, lard or blood sausage (from dried blood).
    It takes about 30 minutes to process a pig from start to finish. It's put on a conveyor belt and goes from one machine to the next. If you can't see one of your pigs, don't worry, it's probably being processed in one of the machines. Anyway, as long as all the lights are green, it means your production line is running smoothly.
    Remember that you won't get 150kg worth of carcass, lard or blood sausage by processing a 150-kilo pig. Processing always leads to a loss of weight.

    As they enter the slaughterhouse, pigs get electrocuted and hung by their hind legs:



    Depending on the production line, they undergo various transformation phases:




    Lard and dried blood are packed in cardboard boxes and placed in the cold store, which can hold up to 500 boxes. Careful though, if the cold store gets full, the production line stops and the pigs that are being processed become unfit for human consumption and are eventually disposed of.

    lard or blood sausage in a box on the production line

    boxes stored in the cold store of the slaughterhouse


    For the carcasses assignment, pigs are cut in two at the start of the production line, that's why we talk about half-carcasses. They're wrapped in cling film and placed in a cold store, which can hold up to 72 half-carcasses. But if the cold store gets full, the production line stops and the pigs that are being processed become unfit for human consumption and are eventually disposed of.

    a wrapped half-carcass on the production line

    wrapped half-carcasses in the cold store

    Close

  5. Buying pigs at the Official Market
  6. Selling half-carcasses, lard and blood sausage
  7. Funnypigs Electricity Board (FEB), wind turbines and batteries
  8. The farmers' cooperative

  9. All the other Level 4 characteristics are identical to those at Level 3.

LEVEL 5

  1. General remarks on Level 5
  2. Boar breeders
  3. Growers
  4. Funnypigs Electricity Board (FEB), wind turbines and batteries
  5. The farmers' cooperative

MISCELLANEOUS

  1. The Funnypigs Gazette
  2. Excluding a farmer & deleting an account
  3. Why are there advertisements on Funnypigs?
  4. Funnypigs' Charter (terms and conditions)

Back