The Funnypigs game rules (Level 1, Level 2, Level 3, Level 4, Level 5)

IN THE BEGINNING...

  1. FAQ & configuration requirements
  2. Funnypigs? What's that all about?
  3. How to become the proud owner of a pig - registration
  4. Where do I start?

ALL LEVELS

  1. Strikes
  2. Weather conditions and weather forecast
  3. The barn
  4. Bonuses, what is their use?
  5. Events, taxes and grants
  6. The market
  7. The Keko, Funnypigs' currency
  8. My account details
  9. How to get to the next level
  10. How to bring back to life a dead pig/sow/litter
  11. The Alley, the dealer and the attacks (weevils, crows, corn borers, rats, health and safety inspections, wild boars)
  12. Taxes: all you need to know
  13. The Town Caretaker - going on holidays without letting your pig die
  14. Farmer ranking system and points
  15. Monitoring your farmer friends
  16. The Café and the Forum
  17. Funnypigs' internal e-mail service: Funny-Mail
  18. Manure
  19. The wolf
  20. The top 10 farmers & the top 10 profits
  21. The warehouse
  22. The wild boar
  23. Funnypigs' manufacturing workshops

LEVEL 1

  1. How to care for your pig
  2. Funnypigs V2
  3. The field at Level 1

LEVEL 2

  1. How to care for your pig
  2. Funnypigs V2
  3. Machinery (Level 2, 3, 4 and 5)
  4. The fields at Level 2
  5. The farmers' cooperative

    62. The farmers' cooperative Level 2, 3, 4, 5 farmers can get together to pool their resources:
    - Tractor
    - Trailer
    - Harvester
    - Seed drill
    - Plough
    - Spreading machine
    - Crop sprayer
    By pooling their farming resources, members can increase their production.

    CREATING A COOPERATIVE
    Only Level 5 players can create cooperatives. It's free. Each cooperative can accommodate up to
    10 farmers from all levels exclusive of Level 1.
    If you create a cooperative (thus becoming its manager), you cannot be part of another cooperative. You can personalize your cooperative by naming it and/or adding a logo of your choice.

    INVITING MEMBERS TO JOIN A COOPERATIVE
    To add farmers to your cooperative, you must send them an invitation via Funny-Mail. Then if they want to join up they can click on the link contained in your message. Farmers can be members of only one cooperative at a time.
    A cooperative must have a minimum of 3 members (manager included).
    Farmers can leave a cooperative whenever they want.

    RUNNING A COOPERATIVE
    A cooperative is based on exchange and dialogue. Members are encouraged to do this via Funny-Mail.

    To access the cooperative you're a member of, click on the Cooperative button at the right of the Farm page.
    Farmers choose to give part of their crops to the cooperative and cannot get it back.
    Those crops are stored in the silos the manager has to buy for the cooperative, which can have a maximum of 20 silos. When you start a cooperative, we give you your first silo.
    Note that you cannot give machinery or silos to a cooperative.

    The manager is the only member allowed to: sell, buy, redistribute Kekos, lend machines, take them back, repair them, invite or exclude members.

    Members get unrestricted access to their cooperative data to find out about who gave crops, how many Kekos were redistributed, which machines are currently borrowed/available, etc.

    Only the manager may put up for sale the wheat/corn/beetroot/etc. stored in the coooperative silos. With the sale proceeds, the manager can buy machines (40 machines maximum) that members can share (i.e. borrow) to harvest their fields; or silos; or even redistribute the Kekos to the members.
    The fuel needed to operate the machines is at the farmer's expenses.
    The machines are owned by neither the manager nor the members. The cooperative has joint ownership of machines and silos i.e. they belong to every single member.

    THE COOPERATIVE RANKING
    The best-managed cooperatives are awarded points and ranked.


    Close

LEVEL 3

  1. General remarks on Level 3
  2. Farmers' assignments, selling pigs from your farm & getting to Level 4
  3. Silos
  4. Fortified food: weight and fat gain. Producing your own fortified food
  5. Sows - different breeds and specific characteristics
  6. Breeding boar semen - different breeds and specific characteristics
  7. Inseminating a sow and interbreeding
  8. Litters of piglets
  9. Filling troughs, cleaning and caring for litters
  10. The different types of slurry pits
  11. The fields at Level 3 and 4
  12. Machinery (Level 2, 3, 4 and 5)
  13. Vitamin boxes and vet boxes
  14. Funnypigs Electricity Board (FEB), wind turbines and batteries
  15. The farmers' cooperative

LEVEL 4

  1. General remarks on Level 4
  2. Assembly instructions
  3. Machines and parts. Breakdowns
  4. Producing carcasses, lard and blood sausage
  5. Buying pigs at the Official Market
  6. Selling half-carcasses, lard and blood sausage
  7. Funnypigs Electricity Board (FEB), wind turbines and batteries
  8. The farmers' cooperative

  9. All the other Level 4 characteristics are identical to those at Level 3.

LEVEL 5

  1. General remarks on Level 5
  2. Boar breeders
  3. Growers
  4. Funnypigs Electricity Board (FEB), wind turbines and batteries
  5. The farmers' cooperative

MISCELLANEOUS

  1. The Funnypigs Gazette
  2. Excluding a farmer & deleting an account
  3. Why are there advertisements on Funnypigs?
  4. Funnypigs' Charter (terms and conditions)

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