The Funnypigs game rules (Level 1, Level 2, Level 3, Level 4, Level 5)

IN THE BEGINNING...

  1. FAQ & configuration requirements
  2. Funnypigs? What's that all about?
  3. How to become the proud owner of a pig - registration
  4. Where do I start?

ALL LEVELS

  1. Strikes
  2. Weather conditions and weather forecast
  3. The barn
  4. Bonuses, what is their use?
  5. Events, taxes and grants
  6. The market
  7. The Keko, Funnypigs' currency
  8. My account details
  9. How to get to the next level
  10. How to bring back to life a dead pig/sow/litter
  11. The Alley, the dealer and the attacks (weevils, crows, corn borers, rats, health and safety inspections, wild boars)
  12. Taxes: all you need to know
  13. The Town Caretaker - going on holidays without letting your pig die
  14. Farmer ranking system and points
  15. Monitoring your farmer friends
  16. The Café and the Forum
  17. Funnypigs' internal e-mail service: Funny-Mail
  18. Manure
  19. The wolf
  20. The top 10 farmers & the top 10 profits
  21. The warehouse
  22. The wild boar
  23. Funnypigs' manufacturing workshops

LEVEL 1

  1. How to care for your pig
  2. Funnypigs V2
  3. The field at Level 1

LEVEL 2

  1. How to care for your pig
  2. Funnypigs V2
  3. Machinery (Level 2, 3, 4 and 5)
  4. The fields at Level 2
  5. The farmers' cooperative

LEVEL 3

  1. General remarks on Level 3
  2. Farmers' assignments, selling pigs from your farm & getting to Level 4
  3. Silos
  4. Fortified food: weight and fat gain. Producing your own fortified food
  5. Sows - different breeds and specific characteristics
  6. Breeding boar semen - different breeds and specific characteristics
  7. Inseminating a sow and interbreeding
  8. Litters of piglets
  9. Filling troughs, cleaning and caring for litters
  10. The different types of slurry pits
  11. The fields at Level 3 and 4
  12. Machinery (Level 2, 3, 4 and 5)
  13. Vitamin boxes and vet boxes
  14. Funnypigs Electricity Board (FEB), wind turbines and batteries
  15. The farmers' cooperative

LEVEL 4

  1. General remarks on Level 4
  2. Assembly instructions
  3. Machines and parts. Breakdowns
  4. Producing carcasses, lard and blood sausage
  5. Buying pigs at the Official Market
  6. Selling half-carcasses, lard and blood sausage
  7. Funnypigs Electricity Board (FEB), wind turbines and batteries
  8. The farmers' cooperative

  9. All the other Level 4 characteristics are identical to those at Level 3.

LEVEL 5

  1. General remarks on Level 5
  2. Boar breeders
  3. Growers

    60. Growers - Growers

    If you choose this line of business, all the fields you previously had are taken away from you (and you lose your growing crop). Then you're assigned 5 fields. You can buy more but you mustn't go over the 15-field limit.
    From then on, you can grow 6 types of foodstuff: wheat, corn, sunflower, potatoes, cabbage and beetroot.
    All the seeds are available on the market.

    Warning:
    Contrary to what was done on other levels, you can't sow, harvest and fertilize your field with a click of your mouse. Indeed it now takes 8 hours i.e. the time you need to tend your vast and beautiful field with a seed drill, a tractor or a harvester...
    Organic fertilizer now replaces manure.

    Machines:
    At this level, there are new machines. You can buy up to 5 of each (5 harvesters, 5 deluxe tractors, 5 trailers, 5 seed drills, etc.). Note that a machine cannot be used to tend two fields at the same time. And one more thing: deluxe tractors are the only type of tractors you can buy at Level 5.

    New machines:


    A seed drill to sow.


    A plough to do just that.



    A crop sprayer to spray organic or chemical insecticide.



    A spreading machine to spread organic or chemical fertilizer.

    Machines can break down after being used. You must of course repair them before being able to use them again. Repair costs vary according to the type of breakdown.

    Ploughing, spreading, sowing and harvesting:
    Each task takes 8 hours, during which the machines being used cannot be used for another field.
    Work to be carried out on every field:
    - Ploughing;
    - Spreading organic or chemical fertilizer;
    - Sowing;
    - Spreading organic or chemical insecticide;
    - Harvesting.

    Sowing and crop growth:
    Seasons are to be taken into account at this level. You cannot sow any kind of seeds whenever you feel like it. You must follow the seasons as follows:
    - Spring: corn, sunflower, potatoes, beetroot and cabbage;
    - Summer: corn, sunflower, beetroot and cabbage;
    - Autumn: wheat and cabbage;
    - Winter: wheat, cabbage and potatoes.

    Growth depends on the crop:
    - Wheat: 16 days max
    - Corn: 8 days max
    - Sunflower: 12 days max
    - Potatoes: 14 days max
    - Cabbage: 20 days max
    - Beetroot: 16 days max

    Protecting your fields:
    Note that at Level 5 you need to fend off insects with an organic or chemical product on a specific day during the growth of your crop. Tough luck if you miss it! You won't be able to do anything but watch as insects attack your field and damage your crop.
    As on previous levels, you can be attacked by other players or suffer acts of God.

    When to spread insecticide:
    - Wheat: on the 4th day
    - Corn: on the 2nd day
    - Sunflower: no insecticide needed but a scarecrow should be placed in the field
    - Potatoes: on the 4th day
    - Cabbage: on the 6th day
    - Beetroot: on the 5th day

    Harvesting:
    - Wheat, corn, sunflower: you need to use a harvester, a tractor and a trailer. Bags of crops are stored into your silos or in your granary. Mixing these cereals is still an option.
    - Potatoes, cabbage, beetroot: you need to use a tractor and a trailer and take on day labourers. Crates go into your warehouse. Careful though, these are perishable goods! They can keep for a maximum of 7 days.


    After being harvested, a field must lie fallow for at least 8 hours.

    Day labourers:
    To harvest some of your crop, you must take on day labourers. You have to hire and pay them. Their wage varies daily and can be more or less expensive (the going rate is published in the Gazette). Also, pay attention to when strike actions are to take place (see the Events page).
    Day labourers are paid by the piece i.e. at every harvest.



    Close

  4. Funnypigs Electricity Board (FEB), wind turbines and batteries
  5. The farmers' cooperative

MISCELLANEOUS

  1. The Funnypigs Gazette
  2. Excluding a farmer & deleting an account
  3. Why are there advertisements on Funnypigs?
  4. Funnypigs' Charter (terms and conditions)

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