The Funnypigs game rules (Level 1, Level 2, Level 3, Level 4, Level 5)

IN THE BEGINNING...

  1. FAQ & configuration requirements
  2. Funnypigs? What's that all about?
  3. How to become the proud owner of a pig - registration
  4. Where do I start?

ALL LEVELS

  1. Strikes
  2. Weather conditions and weather forecast
  3. The barn
  4. Bonuses, what is their use?
  5. Events, taxes and grants
  6. The market
  7. The Keko, Funnypigs' currency
  8. My account details
  9. How to get to the next level
  10. How to bring back to life a dead pig/sow/litter
  11. The Alley, the dealer and the attacks (weevils, crows, corn borers, rats, health and safety inspections, wild boars)
  12. Taxes: all you need to know
  13. The Town Caretaker - going on holidays without letting your pig die
  14. Farmer ranking system and points
  15. Monitoring your farmer friends
  16. The Café and the Forum
  17. Funnypigs' internal e-mail service: Funny-Mail
  18. Manure
  19. The wolf
  20. The top 10 farmers & the top 10 profits
  21. The warehouse
  22. The wild boar

    63. The wild boar Savage and fierce, wild boars are formidable weapons of mass destruction. Indeed they can ruin any type of fields at Level 2, 3, 4 and 5.
    To buy one, you must be a Level 5 grower.
    Launching an attack with your wild boar is simple: just go to your Wild Boar page and click on Attack. Note that it must be at least 50 days old and weigh over 100kg.
    The attack is launched immediately and lasts 2 hours. You can attack a specific field only once every 48 hours. You can't counter a wild boar attack. Wild boars gain experience as they attack more fields:

    With 1 to 4 attacks under their belt, they can destroy the crops of only one field.
    with 5 to 10 attacks under their belt, they can destroy the crops of 2 fields.
    and with more than 10 under their belt, they can destroy the crops of 4 fields.

    Warning: if your wild boar is stressed out before an attack, it'll regain its freedom. When wild boars "stretch their legs" on a farmer's field, they can be caught every 15 minutes. If the farmer being attacked catches it, he/she becomes the new owner of the beast and you must buy a new one.

    Breeding a wild boar



    You can buy young wild boars, which soon become ferocious and powerful adults. It is up to you to domesticate them or not. They cost 1,000 Kekos each.
    Wild boars act a lot like pigs and have roughly the same behavioural pattern: they can eat all types of food, lie on duckboards or straw, etc.
    But if you add duckboards, note that you won't be able to remove them.
    You have the same slurry pit and machine as you previously had.

    As soon as your wild boar is 50 days old and weighs over 100kg, you can have it stretch its legs on your neighbours' fields.
    It goes on a 2-hour crop-bashing spree.
    When it gets back to your farm, it's dirty, tired and has lost 5kg.
    You must clean it and let it recover for 6 hours before launching another attack.

    The wild boar that gets caught by the victim of an attack changes ownership and becomes domesticated. It lives on the same page as the victim's pig, sow and/or breeding boars. You can't own two wild boars at the same time. So if you already have one when you catch the assailing one, the latter regains freedom.

    Your wild boar can get sick like any other animal. This will be indicated by a flashing red cross which means you must act quickly and treat it.
    You must have a vet visit bonus in your barn to treat it.
    If your wild boar exceeds the maximum weight of 200kg, it'll get sick more often.

    Close

  23. Funnypigs' manufacturing workshops

LEVEL 1

  1. How to care for your pig
  2. Funnypigs V2
  3. The field at Level 1

LEVEL 2

  1. How to care for your pig
  2. Funnypigs V2
  3. Machinery (Level 2, 3, 4 and 5)
  4. The fields at Level 2
  5. The farmers' cooperative

LEVEL 3

  1. General remarks on Level 3
  2. Farmers' assignments, selling pigs from your farm & getting to Level 4
  3. Silos
  4. Fortified food: weight and fat gain. Producing your own fortified food
  5. Sows - different breeds and specific characteristics
  6. Breeding boar semen - different breeds and specific characteristics
  7. Inseminating a sow and interbreeding
  8. Litters of piglets
  9. Filling troughs, cleaning and caring for litters
  10. The different types of slurry pits
  11. The fields at Level 3 and 4
  12. Machinery (Level 2, 3, 4 and 5)
  13. Vitamin boxes and vet boxes
  14. Funnypigs Electricity Board (FEB), wind turbines and batteries
  15. The farmers' cooperative

LEVEL 4

  1. General remarks on Level 4
  2. Assembly instructions
  3. Machines and parts. Breakdowns
  4. Producing carcasses, lard and blood sausage
  5. Buying pigs at the Official Market
  6. Selling half-carcasses, lard and blood sausage
  7. Funnypigs Electricity Board (FEB), wind turbines and batteries
  8. The farmers' cooperative

  9. All the other Level 4 characteristics are identical to those at Level 3.

LEVEL 5

  1. General remarks on Level 5
  2. Boar breeders
  3. Growers
  4. Funnypigs Electricity Board (FEB), wind turbines and batteries
  5. The farmers' cooperative

MISCELLANEOUS

  1. The Funnypigs Gazette
  2. Excluding a farmer & deleting an account
  3. Why are there advertisements on Funnypigs?
  4. Funnypigs' Charter (terms and conditions)

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